![]() TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096 This Causes NPC's to have a Polygon shadow look to there faces. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096 This one is a single line of text by itself. This one is found further down past the big chunck of Texture Groups. ![]() This one causes bright orange to yellow reflections off of certain buildings and floor textures in game as seen in the reference picture down below. TEXTUREGROUP_WorldAtlas=(MinLODSize=1,MaxLODSize=4096 This one causes the warp tunnel to change from blue swirl effect to a straight pitch black swirl. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 Only walking 2 feet forward resulted in a different wall texture. This one has almost the same effect but on surfaces that have less of a reflection Example down below. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096 ![]() There should be a total of about 26 minus the ones I will list not to touch. NOTE:This is going to bump up texture quality a lot more and will require a bit more power from your own PC. Next under look for "TEXTUREGROUP"Ĭhange all "MinLODSize=1" to match "MaxLODSize=4096"Įxample: ![]() This will increase the Lighting quality of buildings MaxProcBuildingLODLightingTextureSize=4096 From 2048 This will increase the color texture quality of the buildings MaxProcBuildingLODColorTextureSize=4096 From 2048 RESOLUTION - your going to have to manually change this to your own screen resolution It's adds to your overal visual experience but as said, at a cost to performance.īEnableBranchingPCFShadows=True from False When enabling this to true it will have an impact on performance but will have an attractive effect on lighting which projects out God Rays when looking at objects with very strong light emitted from them. Remember CTRL+F is your friend within your own presonal Text Editor of choice.įOVAngle=120.000000 from FOVAngle=90.000000
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